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Xcom 2 crash after first mission
Xcom 2 crash after first mission






xcom 2 crash after first mission

On the second turn, a 12-turn countdown which cannot be increased by any method will be initiated, so it is imperative to push forward steadily yet cautiously. Overview To complete the mission, XCOM will have to either disable (interact with) or blow up a stasis tank control console. The map extends the full length of the ship, with room to advance outdoors along the sides and move behind the ship. The ship's loading bay is directly ahead, a short distance away. The squad begins in snow-covered terrain surrounded by debris and a few vehicles. Mission Site This mission takes place on a unique landed Abductor ship map. Secure the captives as quickly as possible. The aliens are holding Annette's fellow abductees on their ship and will not easily let them go.

xcom 2 crash after first mission

– Council Transmission, XCOM: Enemy Within If each of these abductees harbors the same potential that Annette has demonstrated, it is imperative we do not allow the aliens to keep them captive. The intelligence provided by Annette indicates the aliens are attempting to transfer at least three other captives in a remote area near the Alps.

xcom 2 crash after first mission

It is initiated by a Council transmission received at the Situation Room: I would really appreciate it if someone could advise me on this, as I've spent literally ages on this legend game and to give up with one Avatar left would be awful.ĥ) Whether you are able to offer a savegame for us to look at.Furies is available the month following Deluge if Operation Progeny was enabled in the Advanced Options when beginning the game. Reducing settings to minimum doesn't seem to fix the jerkiness or remedy the crash. Loading an older save on the final mission still causes it to crash at the same point. The game runs fluidly as normal if I load old saves on old missions.

xcom 2 crash after first mission

ini wipe and reverting the game back to vanilla. If you don't try to save and end turn, the aliens make their (many) moves, more reinforcements teleport in, then just before control is passed back to the player the game hangs and crashes and I get the familiar "Hello, Commander" crash report message. The supplied save is a turn before the crash, on the turn of the crash even trying to save causes the game to crash. I'm at the stage where the Avatar counter is on screen (I've killed 2 and have one left), and the aliens are teleporting in 1-2 waves per turn. I've noticed as the mission has progressed that the game has become more and more jerky, and my PC (i5-4460, 32GB, 1060Ti) usually runs the game at 1920 with maximum settings fluidly. I'm on the final mission, operation leviathan. 1) The version of Long War you are playing.ģ) What other XCOM2 mods you are playing with.Ĥ) The circumstances of the bug or precise steps to produce it.








Xcom 2 crash after first mission